The purpose of this blog is to have a sort of central location to all the projects I am currently involved with. As such this site was born to deal with that, and any personal rambling I wanted to get off my chest.

I'm Kanashimi and you're in my network.

Read More >>

I'm Currently

  • I liked a YouTube video -- Shine
    http://youtu.be/OXQQ584Kg78?a
    2010/07/29 15:32
  • I favorited a YouTube video -- Sora [Happy Late Birthdai Debz] :3
    http://youtu.be/mLb-ml24YAg?a
    2010/07/28 22:47
  • I favorited a YouTube video -- Offended Hatter is Offended
    http://youtu.be/-P-WvW3FtbQ?a
    2010/07/28 15:28

I’m Playing

Kanashimi

I'm Watching

I'm Jamming

CRY NO MORE by 中島美嘉
33 weeks ago via last.fm.

I plan to do these after I’ve received a platinum for a game, and there are plenty of other ones on the net, but I’d like to do my own take. These won’t appear immediately after a game is out, though in return for the wait I hope they are a little bit more expansive. I’m starting off with Infamous because I pretty much had to get a 100% for this game three times. By now I’m pretty sure I could do it blindfolded.

It should be noted the following will contain spoilers, but I will try to stray away from them as much as possible besides secret trophy names.

Before we even get to the trophy list, let’s go over the very bare basics involved in this game. Infamous’ most apparent aspect is that the player can either be good or evil, their choices affect their karma, and thus affect the type of trophies they will receive. That means on a minimum the player will have to play twice! Luckily, since each karma offers their own additions to the story, the game itself won’t be too painstaking after one play through. Also, for this sort of game it’s much better to play both sides of the story to better understand the other.

There is much debate as to what is easier, starting on good or evil. This is up to your own style of play really, it depends if you excel in the defensive or more so in utter destruction. I found personally, despite preferring good’s play overall, that it was easier to start on that in normal. Once I had one play through out of the way and knew what to expect, I played evil on hard. This choice made many of the more combat heavy parts, that I pretty much failed at, a lot easier. Once again, this is your determination, but the guide will be acting more so in accordance to good first versus evil second.

The trophy list itself I’m going to split between good and evil play throughs. This is to assure that you’re getting the easy stuff done on the hard play through and vice verse.

Since we’re starting with good, let’s list off all the story choice trophies that will come to you naturally. There are certain events during the game where you’re given a choice on whether to act in a good or evil manner, during these scenes you will unlock the trophy for it. Since you’re applying yourself as good on your first play, there is no reason you should miss any of these. If you happen to, you’re just being stupid and your mom hates you. Anyway, the trophies listed below are technically unmissable following my strategy (you can choose to expand the name of the trophy for more detailed instructions, but I promise they will contain spoilers):

  • This is your first karma choice in the game, and it’s relatively easy to understand what a good guy would do as opposed to a bad one. Simply stand still after the lengthy thought process Cole goes through, and whatever you do don’t shoot. Once you stand still enough, you’ll be awarded the positive karma as well as the trophy.
  • Ironically, a lot of people screw this one up, but it’s not that hard. When attempting to escape the island with Zeke, you’re faced with a blockade of policemen. Run up to the policemen and start punching them to assure you’ll get the good karma for this. Do not use lightning bolts until you get the box indicating you’ve received positive karma.
  • This one is easy. Have you been following my advice so far? Good, then this is yours. All you have to do is end the train mission with positive karma to unlock this trophy.
  • While on the second island, The Warren, you’ll take on one mission from Zeke where you’ll follow the ghost of some spider thing (Cole describes it as a dog at first). During the middle of it, you will run past a man who is a big fan and is making art to promote you. Pick the blue poster, which is adequately described as making sure the people love you.
  • Shortly after discovering The Warren district, you’ll have a mission entitled Anything For Trish. The mission itself is a little difficult, where you’re forced to protect a bus where she and a bunch of injured people are riding in. Once you’ve helped them to the hospital, without the bus exploding, you’ll still have to save Trish from a new enemy named Alden. Simply climb up the side of the building, after clearing some of the enemies, and destroy the two patrols guarding her. Make sure to act fast since as soon as they see you, they’ll attempt to kill Trish. After wards, she’ll finally forgive you and you two can enjoy a nice romance for a little bit.
  • In the last district, The Historic, you’ll have to disarm a group of bombs. During the very end of this mission, you’re given a choice from Kessler as to whether to save a group of doctors or Trish. Save the doctors as heartbreaking as it is. During the cutscene make sure to be aware of which building is which, what’s obnoxious is that there is no indication on your map. So it’s very possible to confuse which building the doctors are with the one Trish is hanging from. Even worse, you have a time limit, so be prepared to not make any mistakes.
  • Destroy the Ray Sphere. This is pretty much the most essential choice anyway as many of the people in the game drill you to do this throughout.
  • This is actually very easy if you’ve done all of the events before this. Simply reach the Hero title, which is the highest positive karma you can have, and you’ll receive this trophy at the end of the game.

It should be noted that you will receive two other trophies no matter what play through you choose first. They are absolutely unmissable, and are listed below.

  • Defeat Sasha who will be your first boss at the end of the Neon District. The boss fights in the game are not hard what so ever, and this one is actually relatively easy. My usual strategy is to climb on top of a pole located on the left side of the field. From here, Sasha cannot hit me with her wave of red/black sludge, so I can continuously jam bolts of lightning into her face.

    Her two other attacks consist of making giant Reapers, which will die after a shot or two from a lightning bolt.

    Her last attack looks like weird tentacles coming out of the water, and they charge up a ball to throw at you. Simply shoot them before they attack, and you’ll never have to worry.

    Once Sasha falls onto all fours, run up to her and start to melee. The screen will change somewhat, and you’ll notice two circles. One happens to be where Cole’s hand is and the other is where it needs to be. Start jamming on the X button and leaning towards the opposite circle with the left analog. This is relatively easy, it just requires one or two trial and errors. After the battle, you’ll receive this trophy.

  • Defeat Alden who will be your second boss near the end of your time in the Historic District. Personally, I believe this to be the hardest boss fight in the game, though there are only three in total so don’t be too scared off. The trick with this fight is ducking and sucking energy at the right times, so you have to be patient instead of reckless.

    Alden will consistently start the battle throwing wads of junk at you, simply use your Shockwave and attempt to aim them back towards Alden. If you’re good enough at that, you’re free to send lightning bolts his way in between. Since you’re playing as good, lightning bolts become your best here since they give you a little bit of energy back. Thus making it a lot easier to use your Shockwave excessively as well as various other moves.

    He will also send spiders to attack you, as soon as you see them, get rid of them! If you let them stay around too long, Alden will start another attack and you’ll be faced with a lot of opposition.

    His last attack, the most dangerous, is one by this point you would have had experience with. He shoots a blast of nuts and bolts at you, this can be easily dodged by sitting behind one of the dividers conveniently placed.

    Just make sure to send either Megawatts or regular lightning bolts whenever you get the free chance. Make sure as well to conserve what energy you can, and heal regularly. You only have two spots on either side of the field, and they don’t have a constant flow of electricity, so you have to be cautious. Once you’ve beaten Alden, you’ll receive this trophy.

As you can see getting the above isn’t very hard, since they’re all story related you’re bound to get them naturally for the most part. There are certain side trophies that you have to go out of your way to suggest, I’ll go over these more thoroughly, but first I’d like to suggest we split these up. The key to only playing twice during Infamous is to manage your trophies properly. Doing all the extras in one play through will leave you getting frustrated far too quickly, or missing one small thing that could make your life a living hell to redo over (Blast Shards anyone?). On the plus side, if you miss some of these you can actually continue playing after beating the final boss of the game. As such, for some of these it IS possible, but not recommended.

Let’s continue to focus on a good play through. So remember, this is still your first one! I would recommend working on the following side trophies during this play through:

  • Worst. Trophy. Of. The. Game. The best advice I can give you is to go by district. Basically once you’ve cleared the Neon District, or have moved past it to the Warren, go back and start collecting. Do not collect any Blast Shards besides the very first one you see (which is actually rather hard to miss). Once you’ve gone back, print this out, and mark each one you find with an X.

    But wait, you say, I can press L3 and they appear as little blue dots. You’re right, they do. However, the biggest problem most people have is the fact that they get to the Historic District, and they’re missing anywhere from one to ten shards. Now they have to search three whole areas, and at this point that little mini-map isn’t very helpful anymore. I personally was missing about four Blast Shards at the end of the game, only to recheck each and every spot on the map I just linked to.

    MARK THEM DOWN ON THE MAP OR FACE COUNTLESS HOURS OF RESEARCHING FOR THEM! I MEAN IT!

    In total there are three hundred and fifty Blast Shards, you can check your process by hovering over your save data for the game on your Playstation 3 menu. There is no indication how many you have in-game until you reach three hundred. On the plus side, the more of these you collect, the more energy you will have to unleash your more taxing powers.

    I recommend this one during the normal difficulty only because you don’t have to worry about too many enemies while you’re climbing a building to get that one shard that’s in that awkward as all hell place. A few players will more then likely argue that the extra energy is necessary when playing on the harder difficulty, though personally I believe that being evil actually makes up for this considering how destructive your powers are. This is one task you can do on either karma, but if you decide to do the Blast Shards on one run-through, then do the Dead Drops during the same run through to get it out of the way.

  • Unlike collecting the Blast Shards, the Dead Drops are so much easier. Each of these is rewarded once you find all the Dead Drops in a certain district. If you press L3, you’ll get a little indication on your mini-map where the closest Dead Drop is (it will be the gray circle that sparks up). There’s only thirty so this doesn’t take that long at all.
  • You can get this trophy very early on if you’re impatient. This is one you can get through normal gameplay, but if not I recommend waiting until you get into the sewer for the very first time. Once you have, there will be a small generator that has an infinite amount of electricity. Just continuously drain this generator until you receive the trophy, this should take a few minutes at the most. There are one of these in every sewer level, so you’re free to wait.
  • This isn’t difficult, for whatever reason I hear a lot of complaints about how painstaking this is. The jest of it is that you need to heal two hundred and fifty people. You’ll receive this power your second or third time in the sewers, and after wards all you need to do is be watchful. People collapse all the time randomly in the city, all you need to do is walk up to them and heal them. It’s not taxing, you just have to stop what you’re doing from time to time. It’s also good to look after major battles since many people will be in the same area injured. If you do get annoyed then remember: Not only is this a trophy, but it’s free EXP, so you can’t go wrong.
  • This is a great put your controller down and do nothing trophy. Basically, about two to three hours into the game, you will have a mission in the Neon District where you have to save a train full of hostages. After this, the trains will begin to run. Simply plop Cole on top of a train, let it run around the tracks about three times, and BLING! Trophy time~!
  • This vaguely sucks unlike the trophy above. The annoying thing here is the fact that the railings for the train tracks aren’t electrified until you’ve gotten the trains to run again. Considering this, you have to ride the train tracks for twenty-five kilometers and dodge the trains. You can also wait until you can grind power lines since that counts as well, and some people have done that so much they have received this trophy. However, if you still have yet to receive this and you’re in the Historic District, then I would attempt to do this via the train system. You can usually get two runs around the whole track before a train will catch up with you, just be mindful of when you hear one so you don’t die. About fifteen times around will get you this trophy.
  • This is such an easy trophy, you’ll more then likely get this without thinking. To do this all you need is the Static Thrusters, which is during the beginning of the Warren District. Once you’ve gotten them just use them all the time. There is no way to track your progress since you need to travel twenty five kilometers to complete this feat, but it’s very easy as you will find yourself using the ability quite often.
  • This is one of those trophies I recommend waiting for as you can get this literally in one jump instead of consecutive ones. In the Historic District, there is a ridiculously tall tower and believe me when I say you won’t miss it. It’s right near Ground Zero, which is a barren wasteland of sorts where you initially start the game. Simply climb this tower to the very top, make sure to pick a good side to jump off, and then Thunderdrop the whole way down. I got this on my first try off of this building, if the trophy doesn’t appear then simply try one more time. There’s no reason it shouldn’t after a fall like that!
  • If you’ve gotten either True Potential or True Hero then you should have already receive this trophy. All that’s required of you is to reach full positive karma. This can be done around the Warren district on a good play through.
  • You’ll do this no matter what unless you’re a brain dead goldfish. Pretty much upgrade one power to its fullest. I recommend you get either the regular old lightning bolt or the grenades out of the way. Either of these do you wonders under most circumstances.
  • You just have to buy all the positive upgrades. This actually isn’t difficult, mostly on normal or easy. If you’re doing all of the side missions, collecting the Blast Shards, and doing the trophies I listed then you’re well on your way. Make sure to note for sure whether or not you’ve got enough EXP before your final boss fight at the end of the game. It is ridiculously hard to grind after the main story has ended! So don’t forget or you risk another play through.

Guess what? You’re done with your first play through! You’ve collected about twenty out of the fifty trophies so far, but I’m going to guess that if you were a good player (or just generally enjoyed the game, you also got a little more).

If you were smart then you’ve gotten the Blast Shards out of the way, if this is the case the only difficult trophy you have left is Stunt Master. I leave this trophy to the harder difficulty because there are more enemies, and they don’t die as quickly so it’s easier to pull off some of the more irksome stunts. Though before we get to that, let’s go over the obvious story choices you’ll be getting while evil.

  • Once again, this is your first karma choice. As soon as Cole stops his thoughtful monologue, just start shooting blindly. Almost immediately, everyone will run away in terror and the message awarding you negative karma will appear.
  • This is a little bit easier to understand then the Good Riot. Just shoot a bolt towards one of the cops, sit back, and wait for the riot to charge. As the police and group of rioters begin to attack each other you’ll receive the negative karma and the trophy.
  • This one is easy. Have you been following my advice so far? Good, then this is yours. All you have to do is end the train mission with negative karma to unlock this trophy.
  • While on the second island, The Warren, you’ll take on one mission from Zeke where you’ll follow the ghost of some spider thing (Cole describes it as a dog at first). During the middle of it, you will run past a man who is a big fan and is making art to promote you. Pick the red poster, which is adequately described as making sure the people fear you.
  • Shortly after discovering The Warren district, you’ll have a mission entitled Anything For Trish. As soon as you finish this mission, if you are evil, you’ll receive this trophy. Trish will want nothing to do with you because you’re a ruthless scumbag, go you!
  • Like before, this is during the bomb mission, where you’ll be given the choice to save either a group of six doctors and Trish. Go for Trish this time, and as you climb up, the woman will scream, “Who’s Trish?!” Kessler pulls a fast one, and basically put Trish with the doctors. She dies telling you how much of a bastard you are… go you?

    Since you’ve played both versions of this mission, I’d like to stress that there is no way to actually save Trish sadly.

  • Activate the Ray Sphere. You’re a badass… so obviously you want more power. After choosing this option, you’ll receive a crap load of extra energy cores, which is great for the final boss if you haven’t been collecting Blast Shards.

    Since you’ve played both good and evil at this point, I’d like to point out there is no way to save John.

  • This is actually very easy if you’ve done all of the events before this. Simply reach the Infamous title, which is the highest negative karma you can have, and you’ll receive this trophy at the end of the game.

Much like before I’d like to say no matter what play through you decide on first, you’ll receive Clean Up Your Act & Taking Out The Trash. There is no way to miss boss battles in this game.

I cannot stress how important grinding becomes during the hard difficulty. I will suggest some good points to gain EXP, but beforehand you have to know how to set the game to hard. A lot of players get confused here somehow. As you already know from playing the game, you go through about thirty minutes to an hour of game-play before discovering your first Blast Shard. You must go to the main menu, options, and then change the difficulty before this. If you change it after wards, it will not count as a hard play through, and you’ll be forced to play the game again. Depending on how well you play in the first portion of the game, the game itself will set you to the harder difficulty. If this is the case then don’t touch it! It will still count towards the trophy. It’s also a nice self-confidence boost that the game thought you were that good.

Grinding becomes essential for a lot of remaining trophies, and if you’ve noticed I’ve saved all the combat ones for the second play through because of it. You receive less EXP when on hard, and thus killing mobs and mobs of baddies doesn’t add up like it used to. You’ll also be going for full upgrades on all negative karma which becomes a lot more strenuous. I suggest grinding in the following places:

  • Warren, Train Mission: I can’t recall the actual mission name, but I certainly suggest that you grind during the train mission in the second area. At one point during the mission you will come to a tunnel, simply chuck Shock Grenades and Megawatts at anything that moves. Once everything is dead you must kill yourself to restart right before the tunnel. Rinse and repeat anywhere from an hour to three.
  • Anything For Trish: Once again a mission located in the second area. This is when you’re on top of a bus attempting to get from the Neon District to the Warren. At one point, you will be trying to go across the bridge. SPAM Shock Grenades like no tomorrow, and then die before the bus reaches the other side. Rinse and repeat for a good two to three hours.
  • The Arrest: You and the police are attempting to capture Alden, by doing so you’ll have to go through a hoard of bad guys (as well as meet a new enemy). I highly suggest at any point to simply die and grind.
  • Alden In Chains: This is an awesome spot to grind due to the sheer number of enemies. What’s even better is the fact you have an electric power source underneath you for the beginning part of the mission. Just shoot off Shock Grenades and Megawatts like normal, killing yourself as you see fit.

Also, since your main focus this play through is EXP, you will more then likely do every side mission on the board. By doing so you will receive the following trophies with little problem:

  • Simply clear the Neon District. You should notice after every mission an area on the map will be marked off, and you’ll be shown a percentage of how much of the entire island you have cleared. You need to get a 100% which isn’t hard, but mildly time consuming. Make sure to do every side mission, and most areas will be cleared on their completion. If you have a blank area with no side mission, you must visit said area and kill a specific enemy. Doing so will suddenly unlock one of the Hidden Package missions. After your first play through, you should have no problem with this.
  • Get a 100% of the Warren District. This is the same concept as Community Organizer.
  • Get a 100% of the Historic District. This is the same concept as Community Organizer.

You should also keep in mind that you want to work to get your remaining trophies. As I stated before most of which are merely attempting to do certain combat challenges. We have both Stunt Master and most of the other challenges, which is merely killing enemies a certain way. I’ll get to the stunts, which I will state is about up there with finding the Blast Shards in difficulty.

  • You must kill a total of twenty-five enemies on a moving train to acquire this trophy. If you’ve read my small section on grinding, I recommend the Warren Subway mission. Since you’ll be lodging Megawatts and Shock Grenades into your enemies, you’ll naturally get this trophy. On the plus side, it will make you feel better spending so much time grinding at least.
  • You must kill twenty-five enemies on a moving car to receive this trophy. Once more I shall refer you to the tiny section on grinding. The mission Anything For Trish is perfect for this one solely because you’ll be spamming Shock Grenades on top of a bus. Just wait until the part where you’re at the bridge and chuck them like there’s no tomorrow! If you don’t get the trophy, simply die and you’ll respawn right before the bridge.
  • This is one trophy you might get without trying as all you need to do is kill a hundred enemies by High Fall. There is no easy way to do this per se, but often times you’ll end up either using a Shockwave or a Thunderdrop on an enemy that’s on a building. When they fall off, they’ll die from the impact, and you’ll receive a bonus of sorts called High Fall. The plus side to all of this is that it awards a little bit more EXP then a normal kill.
  • I’ll be honest, I don’t like this one at all. The goal is to kill a hundred enemies while they are airborne. You’ll get some sort of indication if you’ve done this right entitled Blast & Bolt, Flying Melee, Air Sticky Bomb, Flying Headshot, and Suspended Sentence. Much like Get Off My Cloud, you’ll receive a bit more EXP then normal. This is time consuming, though in retrospect it is also fairly easy to do.
  • I love me some easy trophies! Whenever you’re in the sewer you’ll notice that some enemies will actually climb into the water (this seems like a retarded move considering you have lighting powers…). Simply shock the area right next to them to kill them. You must do this a hundred times, believe me when I say this isn’t hard.
  • This is a lot easier being evil considering the fact that your upgrades for the Shock Grenades are monstrous. You must sticky fifty different enemies with the Shock Grenades. Remember all those places I told you to grind? Every one of them is perfect for this. Throw grenade, kill enemy, die, rinse, and repeat.
  • Pretty much the polar opposite of Doctor Cole. Simply Bio-Leech a hundred enemies to receive this trophy. You’ll end up doing this quite a lot for a quick fix on energy, mostly on the harder difficulty.
  • This. This is why you need to grind so much when playing on hard. You have to purchase every negative power to get this trophy. Since on hard most enemies will give you less EXP, you’ll find this is a lot more taxing then it needs to be. If you feel you’re not where you should be power wise, then grind until you can’t grind anymore. I highly suggest that if you don’t have every power up by mid-Historic District to just kill things. Stop doing missions, side missions, and just kill whatever you find.
  • If you’ve gotten Evil To The Core, then you’ve also receive this. Reach the Infamous karma status, which is the highest (or perhaps lowest) karma point you can get being evil.

You’re almost there, I saved one of the most frustrating bits (yes, besides collecting the Blast Shards) till now. The trophies involved are Stunt Man, Stunt Coordinator, and Stunt Master. For the game to grant you any of these you essentially have to complete the twenty-one stunts in the game, which can either be laughably easy or painstakingly hard. Some of these you’ll have to observe for a good chance to do so through the whole game, while others have to wait until you’ve received a specific ability. Either way, this can be done by still keeping the play throughs down to two, you just need to pay attention.

Below I have listed every stunt and the best way to get them. The game reminds you every time you go to the start menu that you should do a certain stunt. Once you have done all of them Stunt Man, Stunt Coordinator, and Stunt Master are yours for the taking.

  • To do this, you must climb up a building or other sort of structure and jump off. While in the air, continuously shoot an enemy until they die.
  • Simply use your Shockwave and aim it at a car an enemy is standing behind. The enemy will be crushed to death by the car.
  • If you’ve already acquired or attempted to get the Oh, You’ve Done This Before trophy, then you pretty much have the jest of this (and already have this stunt). Throw a Shock Grenade at an enemy, if you’ve aimed right then the grenade will stick. Boom goes the baddie!
  • This works in conjunction with Get Off Of My Cloud. Use a Shockwave or a melee attack to throw an enemy off a building or high area.
  • With an enemy hiding behind a car, shoot the car until it explodes. You can also explode gas tanks and other various parts of the environment to complete this.
  • Shockwave an enemy and then kill them while they are mid-air. This might take a few tries, but can easily be done.
  • I highly recommend doing this before you upgrade your melee skills. Run up to an enemy and start punching them, you must hit them at least five times to pull this off. If you’ve upgraded too much then you will kill them before finishing your combo.
  • The best place to do this is any railway track, but make sure to watch for trains. Jump from railing to railing consecutively at least four times. This just takes some careful aiming.
  • I would strongly wait until you can grind actual lines strung out across the various buildings. This makes this so much easier. Press up on the directional button to go into Precision aiming (assuming you have this ability), and kill an enemy while you grind.
  • I generally do this by finding a single enemy on a rooftop, and if he’s close to the edge I punch him until he follows. I continuously melee him, thus falling with him, and killing him in the air.
  • This is a bit harder then some of the other stunts. I highly recommend upgrading your Shock Grenades to their fullest to ensure you’re not spending all day on this one. Once you have, Shockwave an enemy into the air and spam grenades like crazy. This is mostly luck, but if you’ve been using your grenades by now faithfully then this won’t be too strenuous.
  • Ironically, not as bad as it sounds. The goal here is to somehow get a head shot while an enemy is airborne. If you’ve played the game for a decent amount of time then your aiming should be top notch, and you realistically won’t have to fret over this so much. If you really need help, then Shockwave an enemy and use Precision to get an accurate head shot.
  • This is more difficult then it needs to be. I got this after dying, and realized now was the perfect time. This is one of those stunts you should just watch out for. Originally what I was doing was fixing one of the trains power, I believe in the Warren. At one point the train stops and you’ll be attacked by a lot of Reapers. There will also be two Conduits and very often they will teleport onto the tracks. You must kill a Conduit with a Thunderdrop. What’s nice about doing it in this area is the fact you can simply climb back onto the train to do another. You might have to wear them down with Lightning Bolts first, but you’ll be satisfied once you’ve gotten this out of the way.
  • I have a hunch you’ll end up doing this without meaning to. Basically shoot a Kamikaze, forcing them to explode, and kill one of their friends nearby. This can be done in several areas through the game, and it isn’t very hard at all.
  • I remember this one well because I got it in a fit of anger! I was pretty much raging at an area I kept meeting my untimely demise, and starting punching whatever I could. I ended up killing three enemies back to back via melee. Just rage a little, and ironically this will be yours.
  • This is one where you have to be careful. If you’ve upgraded your Shock Grenades at all then this is going to be tough. Throw a grenade and make sure it sticks to an enemy, now throw Megawatts or Lightning Bolts at their face. What you’re attempting to do is kill them before the grenade has gone off. Best of luck!
  • You must kill five enemies at once, this is easiest done with the small spiders that will come out in the second district. Give them a quick one-two punch and they’ll be gone. Good job!
  • You need the last ability to be able to do this. The power itself is called Thunder Storm, and this can be done relatively easily. In the last district, the Historic, there is one mission where you need to destroy some satellites. There will be hordes of enemies attempting to attack you, naturally just whip this out and many of them will make it into the air on their own.
  • This is actually kind of hard since you need to shock an enemy while in the air, and then kill said enemy with a Thunderdrop. If you can, I suggest finding a lone enemy and getting their attention. Jump into the air and hit them once or twice with a Lightning Bolt before executing the Thunderdrop. They should die, mostly if it is later or earlier in the game.
  • This can be done in multiple levels where you’re being attacked by a large group of enemies. At major points in the same they will more then likely throw a grenade at you. Preform a Shockwave to throw the grenade back, thus killing them. This takes a little luck, but can be done easily.
  • I’ll go on record and state that not only do I hate this stunt, but it is the hardest of them all. To do this you must kill three enemies with a High Fall at the same time. The best method is a Shockwave and to just be alert. Whenever there are a lot of enemies on the rooftop, take the chance to line them up, pray, and try your best. I was finally able to get this during the section where you have to destroy the water pumps as much of the area had an ample amount of baddies on the top of the buildings. All I can say is keep trying and best of luck.
  • Now your only problem is beating the game. I’m serious, that’s it! Make sure to kill Kessler and you will receive Hard Finish for beating it on hard and the Platinum trophy for getting all the trophies before it.

    Also, if anyone tries to steal this and post it elsewhere, please know I took about a week and a half to write this. You touch it without crediting me, you die in a fire with your entire family in the room next door choking on the smoke. Hope you enjoyed~!

    Comments

    2 Responses to “Infamous Trophy Guide”

    1. cyruz says:

      Oharuhi-sama, I wish we had Infamous for the PC. Silly exclusive deals :P .

      We only get Prototype. The game itself is like a GTA version of a Third Person Action.. thing with graphics from 2007 or 2006. It can be fun but I found the demo a friend of mine showed me on the PS3 much more entertaining and nicer to look at, too.

      Nice work on the guide!

    2. Kanashimi says:

      Yeah… Prototype and Infamous were compared a lot since they released practically back to back. Considering how time consuming and downright difficult some of the missions are in Prototype I’d have to say Infamous won that battle.

      Though in Prototype you do have more abilities and what not, but the story in Infamous was really good. I’m also a sucker for that karma thing.

      Thankies~

    Leave a Reply

    You must be logged in to post a comment.

Kanashimi-Network © 2009 All Rights Reserved.
An antisocialmediallc.com variation of Projection Template from Template World